When it comes to creating gamified learning, most practitioners throw game mechanics at a program without a methodology or strategy. Now, you can take a deliberative approach, anticipating which game mechanics will engage a targeted audience. You will learn how an empirically-based taxonomy predicts what will be “fun” for specific participants.
In this session, you will::
Predict which game mechanics will cause a specific audience to engage.
Avoid using game mechanics that will cause a specific audience to disengage.